Say you want to do the standard configuration of listening to the caller in cue while feeding the control room mic(s) to the caller--CAN NOT DO IT. When you turn the mic on to send it down PGM2, it mutes the cue speaker. BobOnTheJob
...I wish I would've taken those big CAP letters to heart! Specifically, if you choose to enable Mute/Tally for any Channel 1-13 not only will the cue speaker on the console mute (as we'd expect), but the mono cue audio bus will mute as well. Like Bob's example, we were hoping to use cue to voicetrack (w/AudioVault). My workaround is to use an external A/B switch; A=AIR3 Hphones Out, B=AVRPS, and a Rolls 4x1 hphone amp/splitter w/volume controls to adjust levels on the "raw" AVRPS feed.
Rather than wire a stereo switch in a project box for the A/B, I bought a $9 home consumer audio video component switch at Menards (RCA Stereo Audio/Video/S-Video) that actually has
2 outputs; the audio/video RCAs on rear and a 1/8" jack on the front (audio only).
It's another couple of outboard boxes to deal with, but like the rest I'd rather not do alot of mods to this console. An advantage to this workaround is we can monitor our V'tracking in stereo.
I saw a 4-way audio video switch w/ credit card sized remote for $50-$60. If this is what we have to do (4 more studios here will need the same configuration), I'd hide the A/B (C/D) switch, run the output up to convenient jacks for jock and guests and tack the remote to the right side of the console.
BTW, we paid $3200 for an AIR3
ar as I can see the next leap to a console with usable cue (or a 3rd/4th channel out that hphones can monitor) are the R55's or Radio Systems RS6
-m