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Interested in a radio station management game?

That would make the game worse than useless. No, the way it responds to the inputs I make for my own stations is logical and rational (for the most part), but it seems to be a little fuzzy on the landscape around me (I've only tried single-player mode). This was clearly put together by someone with an understanding of the business---but all the bugs haven't been worked out and since this appears to be heavily AI-driven, they may not be able to be worked out.
Indeed.

During the free beta period, I tried it out, and I enjoyed it (I was reasonably successful too; don't recall the details, but I posted them in this thread somewhere). I wanted to play with it some more, but I got busy, and now I think there's a subscription fee.

I've only tried single-player mode also. It would be interesting to see what would happen if, hypothetically, we were to try multi-player. I'm sure you'd outdo me easily, if only because of your extensive experience.

Flaws or not, it would give the armchair quarterbacks some much-needed education about radio station management before they start criticizing moves made by stations and dissing those here who have hands-on knowledge.
Indeed. I learned a lot from trying it. I'm not sure how well it translates to the real world (which I believe is @michael hagerty's concern), but it's a good start, and in a perfect world where radio broadcasting was still a viable business, this could be a good learning tool for students in broadcasting school or something?

c
 


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