Most people normalize their waveforms before inserting them into a playback system. I've heard of different normalization standards set by different companies. What level do you normalize at, and why?
SRP said:-3dB RMS. Why? To leave 3dB of headroom.
Goat Rodeo Cowboy said:SRP said:-3dB RMS. Why? To leave 3dB of headroom.
Help me understand your logic. What needs headroom? If the normailizing process leaves your file with the single highest level wave at minus three, what is the headroom above that designed to accomodate?
SRP said:Goat Rodeo Cowboy said:SRP said:-3dB RMS. Why? To leave 3dB of headroom.
Help me understand your logic. What needs headroom? If the normailizing process leaves your file with the single highest level wave at minus three, what is the headroom above that designed to accomodate?
It accommodates the ANALOG output of the D/A converter so you're not running it right to the limit. It's been my experience that some sound cards will "crackle" when asked to produce sounds that hit 0dB.
Goat Rodeo Cowboy said:It is not flat tops that create the big problem, but AD converters that convert the over-limit portion of the wave to some kind of ringing distortion that is the killer.
Goat Rodeo Cowboy said:Some time in the last couple of years I downloaded a VST Plug-in called W1 Limiter and installed it in Adobe. I am still in awe at what this plug-in can do to audio when you ask it to hard limit. It will square off the waves if necessary and it has to get pretty extreme before it becomes "audible". I suspect someone with a good distortion meter could measure what it does whether my ears can or not.